Movie
Review and Op Ed
THOUGHTS ON JAPANESE CREATIVITY : BATTLE ROYALE
by Jin Woo Cho
Japanese entertainment industry has been
popular worldwide for its variety of contents, starting from manga
to animation movies and TV cartoon series deriving from manga. But
Japanese visual entertainment is not famous just because of its
variety but its creativity and imagination. They have elevated the
status of cartoon and comics from mere children’s thing to the level
of art, such as Neon Genesis Evangelion and Cowboy Beebop. These are
some successful examples of manga to animation transformation that
were acclaimed as masterpieces. Aside from the “artsy” depth of the
story, Dragon Ball series and Pokemon featured interesting synopsis,
creating a worldwide phenomenon.
The Japanese word “Otaku” depicts a typical
“nerdy” individual who is a devoted fan of manga and animation,
which created a problem of social isolation of individual because
Otakus prefer to stay at home watching anime rather than socializing
with others.
The flourishing of “Japanimation” established
the image of Japan as the number one in visual entertainment
industry, not to mention the commercial success generated. The
bottom line is that the prosperity of Japanese visual entertainment
is attributed to the creativity and imagination of contents.
The Japanese creativity is no exception when
it comes to movies, as Japanese movies gained fame due to their
controversial topics. Battle Royale is considered the symbol of the
Japanese radicalism. The movie was produced after the popular novel
with the same title, which was one of the best-selling and most
controversial novels. The plot starts under the assumption that
Japan became a police state. It experiences a major crisis when the
economic downfall is combined with the social problem of teenagers
rebelling against adults.
In an attempt to restore order, the Japanese
government creates Battle Royale Act. According to this law, the
government randomly chooses one class among the entire Japanese
schools and sends them to an isolated island, where the classmates
have to kill each other until only one survives. In order to make
sure that the students obey the rules, each of the students is
collared with a bomb along with a tracking device that would explode
within the time limit of two days. They are also given weapons that
are random to carry out the program successfully.
It is almost agonizing to watch what students
go through during the course of desperate attempt to survive as some
choose to take their own lives while friends betray each other and
kill those who they dislike.
It occurred to me that there is no limit on
how far the Japanese imagination can go; I admire their ability to
come up with something that is original and sophisticated as well,
but I wonder what kind of consequences it would lead to. The
creators claim that their controversial topics pertain to the
criticism of current Japanese society but it would work the other
way as well. There are many incidents where Japanese students commit
gruesome murders, and many of them said that what they have seen in
mangas and movies inspired them.
This leads to the old dispute of whether the media and the
entertainment industry are linked with teenage violence, but I am
inclined to believe that the Japanese extremity of violence
definitely is one of the bigger factors of social problems Japan
experiences. For example, I still vividly remember the opening scene
of the movie Suicide Club, in which a group of Japanese female
students jump into the track from the platform as the train is
coming in. It is relatively rare to see such a graphic scene from
the movies of other countries.
It is a cliché, but it is true that the
prosperity of Japanese movies and anime founded on good imagination
also has its downsides.