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Arcade Night

Blackjack, Chinese Checkers, Chinese Poker, Gonggi, Jenga, Mah Jong





by Brandon Loo 

March 2017

Learning from its widely successful Arcade Night last Fall, on March 23rd ChinaBlue held a bigger and better one. Dumplings. Music. Games. Prizes. Friends. Elements of a relaxing night. Not only were there more prizes but also more room for more games.

Held in the GLS/HDV Center in Roosevelt Quad, nearly 15 tables were set up holding a variety of games including Blackjack, Chinese checkers, Chinese poker, mahjong, and Jenga. A new Korean game was added this time known as Gonggi (공기), which involves throwing and catching five small objects.

Players participated in games to win tickets. Each game yielded a set number of tickets to the winner with the more time-consuming games yielding larger amounts. Winning a game of mahjong scored 20 tickets while winning at Chinese poker was only three tickets.

However, losers are not left out and received at least one ticket just for participating. After acquiring enough tickets, they could be exchanged for prizes or dumplings. Dumplings cost two tickets, while a paper fan went for 30 tickets, and the emoji pillows a whopping 100 tickets.

There was a good turnout with nearly 160 people attending, going from table to table playing. It was the perfect night to take a break from studying to have a little competitive fun with friends.

Gonggi Rules and How To Play

Gonggi involves throwing five plastic pellets onto a surface. You pick one up and throw it in the air and while it is in the air, you try grabbing another one. This process is repeated until the person has caught all the gonggi.

The next round involves throwing them on the surface but this time, the player must pick up two pellets at a time. Again, this is repeated until all pellets are picked up.

The third round involves two phases: picking up one, and picking up a cluster of three.

The fourth round involves throwing one stone in the air, while placing the others on the surface, and catching the airborne stone. Then the player tosses the same stone again, but this time, picks up the four clustered stones on the playing surface and catches the airborne stone.

The fifth round involves the player tossing the stones from the palm of their hand into the air.

While airborne, the player switches his hand backside up. The stones are then caught on the back of the hand. Then, the player throws the stones in the air and catches them. The number of stones caught amount to the score. 

And then the next person gets their turn and repeats the steps.

Each round must be completed before moving onto the next one. If the player fails one round, the opposing player gets a chance. This is repeated until one of the players successfully completes the fifth round.





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